Timed Text Effects with SuperBASIC on the Foenix F256K2 – EVENT Command Demo
The latest Programmer vs World video explores how the event command in SuperBASIC on the Foenix F256K2 can be used to create timed text...
So You Want To Stream From Your Ultimate-64?
Ever wanted to stream a game from your Commodore 64? It's possible however you have to jump through some hoops using multiple external peices...
Lost game from the ’80s: Scumbotron!
From the author:
The other day I was in the basement, clearing out some of that general household clutter you accumulate over the years, and...
Sonic for Commander X16 Devlog #1: Wrapping and Water
doslogo presents the first chapter of his development log series, tackling the challenge of programming a Sonic-inspired game for the Commander X16, an 8-bit...
MEGA65 Raises Almost 65K€
The MEGA65 team has just reported that they have received a massive 40,000€ donation towards their injection-moulding cases for the MEGA65 during the last...
Communicator X16 Networking Card In The Works
Commander X16 developer TLovskog has just shown off his Communicator X16 card. Some slight modifications need to be made, but the manufacturing process at the...
Jan Beta Checks Out the Phoenix F256K – A New Take on 8-Bit Retro...
In his latest video, retro tech enthusiast Jan Beta dives into his first impressions of the freshly minted Foenix F256K — a modern reimagining...
Commander X16 65C02 Assembly Tutorial – Lesson 2: 65C02 Addressing Modes
In the second episode of his Commander X16 tutorial series, Matt Heffernan digs deep into 65C02 addressing modes—the quirks, shortcuts, and tricks that give...