Foenix F256 Animation Tool Brings Tile-Based Motion to Life
JohnB’s Foenix F256 Animation Tool introduces a modern tile-based system for creating smooth, efficient animations on Foenix F256 hardware.
MEGA65 SCART Output
Paul Gardner-Stephen demonstrates the MEGA65 SCART output with a working 15KHz RGB signal. The feature is close to production release, with interlace testing still to come.
Commander X16 BASIC Maze Preview
Xiphod and Voidstar Tech preview Commander X16 BASIC Maze, a 3D dungeon crawler built in BASIC and inspired by Dungeons of Daggorath.
Pacorex Mayhem Syndicate Beat
PacorexTheTrex debuts Mayhem Syndicate Beat, a community-inspired track using Commander X16 visuals, Konami sound, and oscilloscope views.
Living Commodore Memory: Dan Sanderson on MEGA65 at VCF West
At VCF West, MEGA65 contributor Dan Sanderson explains how we remember classic computers by using them. From Commodore 65 prototypes to today’s open, FPGA-based MEGA65, he maps a path where practice, documentation, and community keep the past alive. Watch to see how Living Commodore Memory works in 2025.
Ultima III Ported Intro on Foenix F256K
AnyBit Fever Dreams debuts the new intro of Ultima III on the Foenix F256K. With SAM2695 MIDI support, the port highlights F256 second-generation hardware.
Sonic Pixel Precision on the Commander X16
DosLogo compares his 8-bit Sonic on the Commander X16 to 16-bit Mario titles, showing Sonic Pixel Precision with flawless multi-level interaction.
Practicing Soldering Skills with Tim’s Retro Corner
Tim’s Retro Corner demonstrates soldering practice kits, giving beginners the confidence to build skills that apply to retro computer repairs.




















