Cross Platform Prog8 Game Development
CommodoreSam and Andrew showcase how 6502 Fart Bombs v1.5 evolved into a multi-platform 8-bit game built with Prog8. From PET to X16, each version gets its own quirks and challenges.
Installing Amiga OS 3.2.3 Workbench on Real Hardware Without a CD Drive
Andrew Bristow demonstrates how to install Amiga OS 3.2.3 Workbench on a real Amiga 1200 without a CD drive using a clever CompactFlash setup that recreates the full installation experience.
Fixing a Black Screen C64: Reviving Retro’s Deep Repair Dive
Reviving Retro returns with a detailed Commodore 64 repair that goes far beyond a simple PLA swap. This time, a stubborn black screen hides multiple chip failures, including an 8701 and two MOS logic ICs. Through systematic testing and smart detective work, the vintage machine is revived on camera—one chip at a time.
Autonomous One ROM
The Autonomous One ROM project brings open-source hardware and a CPU-free algorithm together to revolutionize ROM replacement in retro systems.
GUI64 File Viewer Demonstration by WebFritzi
WebFritzi demonstrates the new File Viewer in GUI64, revealing text and hex viewing modes for C64 files. The video highlights improved scrolling and usability during development.
Commodoreträffen 2025 Celebrates Four Years of Retro Spirit
Commodoreträffen 2025 marked its fourth year in Täby, Sweden, celebrating classic computing with record attendance, international guests, and lively talks.
RetroC64 .NET Workflow for Commodore 64
Arctic Retro explores the RetroC64 SDK, a modern .NET tool that allows C64 development in C#. Learn how it bridges new tech with vintage charm.
The 20 Greatest Commodore 64 1985 Games
Old Style Gaming revisits 1985, a landmark year for the Commodore 64. These twenty unforgettable titles, from Elite to Paradroid, show how developers pushed imagination and innovation further than ever before.

















