Optimizing a Bouncing Pixel Ball Sprite in C64 BASIC – 8-Bit Show And Tell

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In the latest episode of 8-Bit Show And Tell, Robin takes on a new optimization challenge: animating a bouncing pixel ball within a sprite frame that simultaneously moves around the screen. Unlike previous optimizations involving a single bouncing ball, this task requires managing two independent movements at once, testing the limits of C64 BASIC.

This intriguing challenge was suggested by Eyvind, whose work in C64 coding can be explored on GitHub. For those interested in developing their own Commodore 64 programs, CBM .prg Studio offers a comprehensive toolkit.

 

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