In the latest update to the RedPill game builder, Carlos Peris brings even more power to the Amiga game creation scene. Built using AmiBlitz 3.10.1, RedPill allows creators to dive into multiple game genres with tools flexible enough to handle everything from platformers to shooters—like the quirky Agonman. It supports both AGA and ECS chipsets, and games made with RedPill only require 1.5 MB of RAM to run using the built-in player.

The RedPill game builder continues to evolve, and version 0.9.51 brings a long list of performance improvements aimed squarely at game speed. Whether you’re developing for a souped-up A1200 or something a bit more modest, these optimizations make gameplay smoother and more responsive.

For German-speaking developers, Jens “Farbfinsternis” Henschel offers a full German-language manual on his website, making RedPill even more accessible. With consistent updates and growing community support, the RedPill game builder is shaping up to be a go-to toolkit for Amiga fans looking to bring their game ideas to life.

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