Tag: CX16
Retro Code: RetroGameEngine Demonstration for Commander X16
This brief demonstration showcases the beta version of the new RetroGameEngine for the Commander X16. The current features support simple gameplay and basic games....
GRay Defender: Lazer3D Commander X16 Official Case Assembly
In this video, GRay Defender unboxes and assembles the LAZER3D X16-P, the Official Commander X16 Case by Lazer3D.
The LAZER3D X16-P is the official case...
Commander X16 Support Added To XC=Basic v3.2.x16-beta
XC=BASIC can compile programs to the Commander X16 from version 3.2.x16-beta. Mostly everything that has been part of the core language is ported to the X16, including sprites, sound and interrupts....
Commander X16 921.6Kbps Serial & ESP32 Network Card Released
Device Overview and Basic Network Connecting Options
The new 921.6Kbps Serial & ESP32 Network Card, an expansion card intended to increase the capabilities of the...
George’s Channel: Commander X16 BASIC Code Review
In the latest update on George's Channel, he conducts a code review of a small BASIC program designed for the Commander X16, titled "Lissajous...
Customize Your Commander X16 with Laser Cut Cases from BitByBitSynths
BitByBitSynths.com introduces an enticing lineup of custom laser cut cases for the Commander X16 Developer Edition, delivering unmatched flexibility to retro computing fans. These...
CX16 Game Devlog Part 12: Dungeon Commander Game Maps
In his latest video, Dr. J Studio, a developer for the Commander X16, presents a devlog/tutorial/documentary/showcase of his adventures in learning game development on...
Commander X16 Expansion Cards: Network, Serial & MIDI
Commander X16 expansion cards are coming soon, delivering a high-speed network/serial solution and a dual-port MIDI option with SAM2695 wavetable support. These additions boost connectivity and music workflows while keeping setups compact and efficient. Expect smoother networking, faster serial transfers, and enhanced MIDI performance out of the box.