Building Hexadecimal LED Displays on the Commodore 64
Tim’s Retro Corner showcases a Hexadecimal LED display for the Commodore 64, explaining its design, build, and successful BASIC test.
Doctor Hell Invasion Unleashes Retro Chaos on the Commodore 64
KabutoCoder’s Doctor Hell Invasion challenges players to save the Photonic Laboratory from Dr. Hell’s assault in a thrilling new Commodore 64 arcade release.
Robotic-80 Prototype Showcased by Pinov Vox
Pinov Vox showcases the Robotic-80 prototype demo, a side-scrolling shooter built with S.E.U.C.K. for the Commodore 64, with music to come.
SedaiBasic Interpreter Performance
Maurizio Cammalleri’s SedaiBasic Interpreter Performance brings Commodore BASIC V7.0 into a modern era with remarkable speed, VM support, and open-source flexibility.
Nikolav The Vampire: Flashparty 2025 Adventure
Nikolav The Vampire brings gothic adventure and retro charm to the Commodore 64, earning 2nd place at Flashparty 2025.
Commodore 64 C2N Repairs Bring Classic Tape Decks Back to Life
Lee from More Fun Fixing It revives several Commodore 64 C2N tape decks using clever fixes, alignment tricks, and a lot of patience.
High-Level Assembler for Commodore Systems
Claudio presents version 0.1 of his high-level assembler, a hybrid language for Commodore 8-bit systems combining structure with full assembly control.
Commodore 1701 Refurb
Dave Izon demonstrates a precise Commodore 1701 Refurb, restoring a C64 monitor’s plastic housing with expert paintwork and impressive results.

















