GTK3 Pixel Editor

GTK3 Pixel Editor Progress

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Albert, the GTK-based pixel art editor, is moving closer to version 3. In his latest development update, thechaosengineer shares what’s coming in version 2.5.0...
Atlantis Rising Remastered

Atlantis Rising Remastered Brings SID-Style Energy to Glitch Hop

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Nordischsound returns with Atlantis Rising Remastered, a sharper and more dynamic take on his earlier SID-inspired track. This 2025 remix combines 8-bit textures with...
Laser Squad

Laser Squad: Pioneering Tactical Brilliance

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Laser Squad brought deep tactical combat to the Commodore 64 in 1988. Designed by Julian Gollop, it laid the foundation for X-COM with tense missions, squad management, and unforgiving strategy. A groundbreaking title that proved 8-bit machines could deliver truly complex gameplay.
Musketeer C64 review

Musketeer C64 Review: Psytronik’s New Action Puzzler Shines

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In the latest Rapid Fire episode from BastichB 64K, viewers are treated to a fast-paced review of Musketeer, a newly released action platform puzzler...
demo coding effects

Breaking Hardware Limits with Demo Coding

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The latest video from Modern Vintage Gamer explores the extraordinary craft behind demo coding effects. It’s more than visual flair—it’s a technical showdown where...
Serial Wire Debug

Exploring Serial Wire Debug with Airfrog

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In this video, Piers Finlayson takes viewers deep into the internals of Airfrog, a wireless co-processor for ARM microcontrollers. The key focus is Serial...
NTSC C64 repair

Reviving a Broken NTSC C64 Board

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In his latest video, Jan Beta tackles a pair of severely damaged NTSC Commodore 64 motherboards in an ambitious NTSC C64 repair challenge. Donated...
Supernatural enemy behavior

Programming Supernatural Enemies

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In step 41 of his Supernatural devlog, Wouter Bovelander The Highlander71 dives into refining Supernatural enemy behavior for the Commodore 64 project. This update introduces...