GTK3 Pixel Editor Progress
Albert, the GTK-based pixel art editor, is moving closer to version 3. In his latest development update, thechaosengineer shares what’s coming in version 2.5.0...
Atlantis Rising Remastered Brings SID-Style Energy to Glitch Hop
Nordischsound returns with Atlantis Rising Remastered, a sharper and more dynamic take on his earlier SID-inspired track. This 2025 remix combines 8-bit textures with...
Laser Squad: Pioneering Tactical Brilliance
Laser Squad brought deep tactical combat to the Commodore 64 in 1988. Designed by Julian Gollop, it laid the foundation for X-COM with tense missions, squad management, and unforgiving strategy. A groundbreaking title that proved 8-bit machines could deliver truly complex gameplay.
Musketeer C64 Review: Psytronik’s New Action Puzzler Shines
In the latest Rapid Fire episode from BastichB 64K, viewers are treated to a fast-paced review of Musketeer, a newly released action platform puzzler...
Breaking Hardware Limits with Demo Coding
The latest video from Modern Vintage Gamer explores the extraordinary craft behind demo coding effects. It’s more than visual flair—it’s a technical showdown where...
Exploring Serial Wire Debug with Airfrog
In this video, Piers Finlayson takes viewers deep into the internals of Airfrog, a wireless co-processor for ARM microcontrollers. The key focus is Serial...
Reviving a Broken NTSC C64 Board
In his latest video, Jan Beta tackles a pair of severely damaged NTSC Commodore 64 motherboards in an ambitious NTSC C64 repair challenge. Donated...
Programming Supernatural Enemies
In step 41 of his Supernatural devlog, Wouter Bovelander The Highlander71 dives into refining Supernatural enemy behavior for the Commodore 64 project. This update introduces...