RAMLinkXL

RAMLinkXL Announcement from COREi64

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COREi64's Thomas Christoph has made waves with the exciting RAMLinkXL announcement, offering something for every Commodore enthusiast. RAMLinkXL isn't just a nostalgia trip; it’s...
Tyrian’s Towers

Tyrian’s Towers Unleashed

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Tyrian’s Towers has arrived, and it’s not just another C64 title—this one swings in with a Wham Hammer and 50 rooms full of pixel-perfect...
C64 racing game

First Person C64 Racing Game Preview

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Piotr Kózka is back with something that’ll make C64 fans do a double-take—a C64 racing game in first person. Still in early development, this...
ugBASIC Docs

ugBASIC Programming Guide Updated

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The latest revision of the ugBASIC programming guide is now available, and retro computing fans might want to take note. Whether you're already developing...
BackBit Access Time Trouble

Backbit Impawsible Ep. 21 – BackBit Access Time Trouble

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Lupe Darksnout returns with Episode 21 of BackBit Impawsible, and this time the stopwatch is ticking—literally. The BackBit Access Time seems off, and Lupe's...
Commodore 64 variants

Commodore 64 Variants: Early Restorations and Revisions

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The latest video from RavenWolf Retro Tech kicks off a new series all about Commodore 64 variants. It covers the system’s earliest years, starting...
Chesser’s Ride Demo

Chesser’s Ride Demo

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In Chesser’s Ride Demo, the C64 scene gets a fresh injection of style, code, and character—all thanks to the creative minds at Blazon. This...

Building a C64 from Scratch: Finite State Machine Display

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In his latest video, Dr. Matt Regan builds an entire raster generator from scratch—using nothing but TTL chips and a finite state machine. This...