RAMLinkXL Announcement from COREi64
COREi64's Thomas Christoph has made waves with the exciting RAMLinkXL announcement, offering something for every Commodore enthusiast. RAMLinkXL isn't just a nostalgia trip; it’s...
Tyrian’s Towers Unleashed
Tyrian’s Towers has arrived, and it’s not just another C64 title—this one swings in with a Wham Hammer and 50 rooms full of pixel-perfect...
First Person C64 Racing Game Preview
Piotr Kózka is back with something that’ll make C64 fans do a double-take—a C64 racing game in first person. Still in early development, this...
ugBASIC Programming Guide Updated
The latest revision of the ugBASIC programming guide is now available, and retro computing fans might want to take note. Whether you're already developing...
Backbit Impawsible Ep. 21 – BackBit Access Time Trouble
Lupe Darksnout returns with Episode 21 of BackBit Impawsible, and this time the stopwatch is ticking—literally. The BackBit Access Time seems off, and Lupe's...
Commodore 64 Variants: Early Restorations and Revisions
The latest video from RavenWolf Retro Tech kicks off a new series all about Commodore 64 variants. It covers the system’s earliest years, starting...
Chesser’s Ride Demo
In Chesser’s Ride Demo, the C64 scene gets a fresh injection of style, code, and character—all thanks to the creative minds at Blazon. This...
Building a C64 from Scratch: Finite State Machine Display
In his latest video, Dr. Matt Regan builds an entire raster generator from scratch—using nothing but TTL chips and a finite state machine. This...