STM32F4 vs RP2350: Five Real-World Differences That Matter
Piers Rocks breaks down five key differences between the STM32F4 and RP2350 microcontrollers, explaining why the STM32F4 suits his OneROM project better.
GUI64 v1.9 Preview: A Fresh Look for Commodore 64 Fans
GUI64 v1.9 Preview introduces a Mac-inspired interface and performance boosts, keeping the Commodore 64 experience fresh and fun to use.
Prog8 Setup Guide for 6502 Programmers
CommodoreSam walks through setting up Prog8 on Windows for 6502 development, complete with demos, tools, and community insights.
Beyond the Forbidden Forest Review
BastichB 64K revisits Paul Norman’s Beyond the Forbidden Forest on the Commodore 64, uncovering its eerie atmosphere and bold 3D experiments.
Building the DesTest MAX-Switch for Commodore 64
Neil from Retro4u builds the DesTest MAX-Switch cartridge for the Commodore 64, guiding viewers through its assembly and real-time testing.
Pumpkinator C64 Artwork Brings Halloween to Life
Colin Thomson’s Pumpkinator C64 Artwork transforms Halloween spirit into 8-bit magic. Watch as a pumpkin-headed terminator takes shape.
C64 Soft Scrolling Lessons
Highlander71 explores the fine art of C64 soft scrolling, breaking down code techniques, timing strategies, and why double buffering is key.
Spy Kombat C64 Action Returns
Pinov Vox returns with Spy Kombat C64, a remastered SEUCK shooter for Seuck Compo 2025. Fast action, new polish, and classic C64 fun

















