Jumpin Jack debugging

Debugging Jumpin Jack with TapeXUM

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Green Pixel Retro Lab loads and debugs Jumpin Jack on the C64 using TapeXUM and Retro Debugger to explore how the game works behind the scenes.

Restoring and Understanding the Commodore SFD-1001 Floppy Drive

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The Commodore SFD-1001 floppy disk drive is a sturdy piece of hardware that still holds up decades after its release. Manufactured between 1984 and...

Evil Dungeon III – Curse of the Sorcerer

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Retro gaming fans, rejoice! The much-anticipated sequel to Evil Dungeon II has arrived, bringing with it a fresh adventure filled with danger, magic, and...

FairLight TV 121 – Disecting LFT’s Nine Sprite Routine

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The latest episode of Fairlight TV features LFT’s Nine, a jaw-dropping demonstration of just how far the Commodore 64’s hardware can be pushed. By...

Ken’s Theme (Street Fighter II) – C64 Chiptune Remix by Nordischsound!

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Nordischsound is back with another electrifying chiptune remix, and this time, it’s a fresh take on one of the most legendary video game tracks...

The Commodore 1570: A Unique Stopgap Disk Drive for the C128

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The latest episode from Commodore History takes a deep dive into the often-overlooked Commodore 1570 disk drive. By cracking open its case and comparing...
Monkey Island

Monkey Island C64 Conversion: Major Progress Update!

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Joachim Ljunggren provides a new update on the Commodore 64 port of Monkey Island! Nearly all rooms are complete, gameplay is functional up to Act 3, and work continues on animations and character renderings. Check out the latest screenshots and animation previews!

SEUCK Compo 2025: Create Your Own C64 Game

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The Shoot 'Em Up Construction Kit (SEUCK) Competition is back in 2025, giving Commodore 64 fans another chance to unleash their creativity! Organized once...