Tag: 8-Bit Show And Tell
A C64 Sprite Multiplexer – in BASIC!?
In a new video from 8-Bit Show And Tell, the Commodore 64's VIC-II video chip is showcased enabling sprite multiplexing, a technique that reuses...
This C64 Game Uses A Datassette as a Controller
In a new episode of 8-Bit Show and Tell, developer Aleksi Eeben has introduced what is likely a world-first: transforming the Commodore 64’s Datassette...
Commodore 64 is Boss: Datassette Motor and Location $01
In the latest 8-Bit Show and Tell episode, Robin explores the hidden mechanics behind fast-forwarding, rewinding, playing, or recording tapes with the Datassette on...
Running a Local Retro Computer Club? What We’re Doing
Finding that his once-a-year dose of vintage computer fun at Vintage Computer Festival Midwest wasn't enough, and being unable to justify the time and...
Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough
In today's episode of 8-Bit Show And Tell, the host delves into the Commodore 64 6510 assembly language source of the Benchmark BASIC utility....
Sprite Expand Bug in Defender for C64 by AtariSoft
The official Defender game cartridge for the Commodore 64, released by AtariSoft in 1983 and developed by Joe Simko, features a unique bug that...
Robotron: 2084 One-Bit Fix and Many Other Thoughts
In today's episode, 8-Bit Show & Tell explores various aspects of Robotron: 2084. The episode begins by examining two major inspirations for the game's...
Fixing Frantic Freddie: Commodore 64 Bugs, Minus World
In this 8-Bit Show And Tell episode, Robin originally planned to create a video on modifying the music player code in the C64 game...