Tag: 8-Bit Show And Tell

A C64 Sprite Multiplexer – in BASIC!?

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In a new video from 8-Bit Show And Tell, the Commodore 64's VIC-II video chip is showcased enabling sprite multiplexing, a technique that reuses...

This C64 Game Uses A Datassette as a Controller

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In a new episode of 8-Bit Show and Tell, developer Aleksi Eeben has introduced what is likely a world-first: transforming the Commodore 64’s Datassette...

Commodore 64 is Boss: Datassette Motor and Location $01

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In the latest 8-Bit Show and Tell episode, Robin explores the hidden mechanics behind fast-forwarding, rewinding, playing, or recording tapes with the Datassette on...

Running a Local Retro Computer Club? What We’re Doing

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Finding that his once-a-year dose of vintage computer fun at Vintage Computer Festival Midwest wasn't enough, and being unable to justify the time and...

Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough

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In today's episode of 8-Bit Show And Tell, the host delves into the Commodore 64 6510 assembly language source of the Benchmark BASIC utility....

Sprite Expand Bug in Defender for C64 by AtariSoft

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The official Defender game cartridge for the Commodore 64, released by AtariSoft in 1983 and developed by Joe Simko, features a unique bug that...

Robotron: 2084 One-Bit Fix and Many Other Thoughts

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In today's episode, 8-Bit Show & Tell explores various aspects of Robotron: 2084. The episode begins by examining two major inspirations for the game's...

Fixing Frantic Freddie: Commodore 64 Bugs, Minus World

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In this 8-Bit Show And Tell episode, Robin originally planned to create a video on modifying the music player code in the C64 game...

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