Retro Code: RetroGameEngine Demonstration for Commander X16

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This brief demonstration showcases the beta version of the new RetroGameEngine for the Commander X16. The current features support simple gameplay and basic games....

Commander X16 Support Added To XC=Basic v3.2.x16-beta

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XC=BASIC can compile programs to the Commander X16 from version 3.2.x16-beta. Mostly everything that has been part of the core language is ported to the X16, including sprites, sound and interrupts....

George’s Channel: Commander X16 BASIC Code Review

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In the latest update on George's Channel, he conducts a code review of a small BASIC program designed for the Commander X16, titled "Lissajous...

Commander X16 Audio Demos

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In his latest channel update, Voidstar demonstrates two Commander X16 audio players ZSM and MIDI audio player Melodius, and a multi-channel FM + PSG...

Spriteworx: Commander X16 Tilemap, Tiles, Color Palette – Part One

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Spriteworx delves into the video layers, tile maps, and character patterns in the video memory of the Commander X16.

HxD Hex Editor Preview for the Commander X16

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The Voidstar YouTube channel has made a video overview of the popular freeware hex editor HxD running on the Commander X16 using both 40...

Using The Assembly Language Development Tools for the Commander X16

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Spriteworx has made a video discussing the assembly language development tools for the Commander X16 computer.

Using The Commander X16 Integrated Assembly Environment

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In this episode Jestin Stoffel demonstrations the built-in assembly environment of the Commander X16.

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